Meta-Universe Project Team|Yue-Lin Li - Twenty-Four Elements


Project Background

Metaverse

We live in an expanded world that includes the coexistence of real and virtual scenarios. At the same time, the world of communication, dominated by image culture, is transforming into an interactive world in a digitally driven society. As science and technology reach a singularity moment, the Metaverse is revolutionizing the future of society with its unique characteristics. As a new type of Internet application and social form generated by integrating new technologies such as blockchain, Metaverse will bring new opportunities and development, both in the development of new scenarios, new products and services in future digital life and in the upgrading of digitalization, networking and intelligent transformation.
The metaverse is a term used to describe the future iteration of the Internet, consisting of persistent, shared three-dimensional virtual spaces that are linked into a perceptible virtual universe - the next generation of the "physical Internet".
The metaverse breaks the limitations of space and may allow most people to experience world travel virtually, interacting with family members in distant countries with high quality; or learn new technologies directly in a virtual environment, practicing until they master the right way.
In this collective virtual shared space that transcends geographical limitations, we focus our research on a multi-user virtual environment in which users create three-dimensional environments and objects and interact in them with virtual avatars, with the aim of giving experiencers a first-hand experience of the culture and historical heritage of science and technology through architectural composition and historical evolution scenario construction.


Project Description

Metaverse Capsule

This project is led by the Design Future Group of Tsinghua University's Academy of Fine Arts, and aims to explore how the metaverse changes the way we connect, perceive and experience the world around us by constructing a metaverse science popularization vehicle "capsule capsule", trying to refract reality, experience reality, shape reality, improve reality in virtual space, and provide solutions to realistic challenges through virtual experiments. We try to refract reality, experience it, shape it, improve it, and provide solutions to realistic challenges through virtual experiments. Metaverse-related technologies are currently being used in architectural real estate demonstrations, industrial manufacturing processes, and medical research.
We will use the "capsule capsule" carrier and the VR, AR and MR technologies covered by XR to continuously explore the practical application scenarios of the metaverse, so that the experiencer can enter different scenarios and life areas with a new digital identity and interact with different characters, environments and objects, thus studying the new digital civilization generated by the virtual fusion space.
At the same time, we will improve the mobility and accessibility of the capsule, so that more users can have access to the metaverse technology and try to explore whether we can find the entry point to the educational metaverse by improving the physical quality and experience in the virtual world.


 ✦ Author Bio

Li Yuelin
Undergraduates

Tsinghua University, College of Fine Arts, Class of 2018, Department of Information Art and Design

Born in Beijing, he entered the information design program of the Department of Information Art and Design at the Academy of Fine Arts of Tsinghua University in 2018, and created his graduation design "Twenty-Four Elements" in 2022, under the supervision of Professor Fu Zhiyong.


Interview Content

Q1.
When did you first become involved with the metaverse?

At the end of 2021, we had the opportunity to work with our computer science majors and were introduced to the interesting knowledge of genetic algorithms, and we were inspired by the blockchain game "CryptoKitties", which was a big hit at that time. Spirit". Similar to "CryptoKitties", each of the sprites we generated in the game can be presented as crypto artworks. During the practice, our understanding of the metaverse and crypto art has gradually deepened, and this has become an opportunity for me to explore the field of crypto art.

pixel spirit is a small game that allows you to capture and breed sprites. The appearance of the sprites is automatically generated through genetic algorithms, and the sprites are weighted by the user's actions of capturing, releasing and breeding them for training and filtering purposes.

Q2.
Why did you choose to do this project?

I was inspired by the countdown to the opening ceremony of the 2022 Beijing Winter Olympics. On an internationally oriented stage, all the Chinese aesthetics embedded in poetry, the 24 solar terms and other cultures are displayed in a fascinating way, showing us the infinite possibilities of digitalization for cultural heritage. I would like to take advantage of the open and diverse platform of the metaverse and the historically traceable nature of encrypted art toGiving cultural heritage a stronger life in the present.

The graduation design online exhibition platform presents: Twenty-Four Elements is a showroom on a meta-universe platform, where the author uses AI technology to recreate the traditional culture of the twenty-four solar terms in the space, exploring a new way of interpreting cultural heritage brought about by digitalization.

Q3.
As a background in information art and design, how do you define a meta-universe builder?

The Department of Information Art & Design (DEPARTMENT OF INFORMATION ART & DESIGN) is a very broad field of study, and the concept of metaverse itself is constantly being updated and refined, so it is difficult to define metaverse design from a professional background. However, based on my practical experience and some case studies, metaverse design is a way to help designers unleash their talents and imagination. For example, because it is not bound by the physical laws of the real world, it is possible to build some Fantasy things like portals or sky gardens when modeling scenes; the form of works in the metaverse is not limited, and moving images and 3D installations can be well presented in it.


✦ Work Focus

Q4.
What are the advantages of virtual displays of encrypted art over traditional forms of displays?

After the concept of metaverse is proposed, the virtual exhibition space on the existing metaverse platform has more support of blockchain technology and richer means of interaction than the traditional online exhibition hall. After the hardware devices such as AR/VR become more mature in the future, the virtual showroom in the metaverse can be enriched and extended infinitely on the basis of the real world. In addition toStrong interaction and immersive experience, in the metaverseCultural Interaction CollisionandAdvantages for IP dissemination and protectionMore than anything else, it is the highlight.

Q5.
Why did you choose AI as a technical tool in the creation?

There are two reasons for using AI as a creative tool, one is because due to the nonAbstractionThere are many elements in the twenty-four solar terms unit. For example, the spring unit contains elements such as spring flowers, magnolia blossoms, snow melting, eating spring rolls, and walking in spring. If these elements are shown one by one, the work will look stiff and patchy. Therefore, I chose to use artificial intelligence text-image generation adversarial network to try to fuse these elements together to form an abstract feeling about each festival unit.

Screenshot of the Spring Equinox related work page generated with pyTTI tool

The second reason is that because the AI technology used is an open source tool, the use of AI technology does not increase the threshold for the creation of works, but rather makesIt is possible for people with no art major and no programming background to create such image works. I want to attract more people to participate in the re-creation of cultural heritage through such means and expand the effect of dissemination.

Q6.
Can you give us some summary and future prospect of your work?

Due to the time constraint, this graduation creation is only a preliminary exploration of the virtual exhibition design of cultural heritage encryption art, and there is still a lot of room for improvement. There is still a lot of room for improvement. We still need to learn and practice further in the details of AI technology and interactive design of the virtual exhibition hall. For example, the interactive interface in the exhibition hall still needs to be improved, and the natural integration of the interactive interface in the exhibition hall will make the audience experience more smoothly.

Next I want more people to see the effect of this practical presentation and to popularize the use of AI tools to more people, and to collect the works and display them in the exhibition hall. MediumThe traditional cultural heritage of the country should not be put on the shelf, and how to attract the attention of the general public and join the team of inheritance and innovation is the next concern of this creation.

Q7.
What is your favorite metaverse designer/work? How do you get inspired to create?

The work that impressed me most at the beginning of my encounter with crypto art, "The Merge", was created by artist Pak. Unlike other crypto artworks, "The Merge" is no longer an image or a game, but can be defined as a mass performance art written on the blockchain with smart contracts, and the final look of the artwork is determined by everyone involved.

Each purchaser owns a small ball, the size of this ball according to the number of purchases, each wallet can only have a small ball, when buying a second ball, the two balls will be combined into one, the color and volume will also change.

I think this work can be seen as a movement for art democracy. The records of transactions written on the chain become part of the artwork, showing us that art collecting is not something that only the elite can touch.
As for the acquisition of creative inspiration, looking back at my previous works, I think two things are important. One is a lot of input of content, such as what happened in history and now, some science fiction works or the worldview setting in a game. The second is a general knowledge of the boundaries and achievable effects of existing technologies, just like understanding the properties of paints and brushes before painting.

Q8.
In the future, how does metaverse creation relate to personal development paths?

I have a very positive attitude towards metaverse creation, or the creation of crypto art. During the rise of the metaverse platform and crypto art I have seen a large number of excellent digital artworks become known, and countless more artworks have been activated in the metaverse - as collectibles, as avatars or as digital assets; I have also seen that the population of people creating artworks is expanding, and it is not only the artists who devote themselves to the creation of crypto artworks, but also many people with non-art backgrounds, which brings vitality to crypto art. I also see that the population of people creating artwork is expanding, with not only artists but also many people from non-art backgrounds, bringing vitality to crypto art.
    I like to post my work on the opensea platform, which is not only a trading platform for me, but also a record of my creations. It's a great feeling to put my works in the collection and write them on the blockchain. It's like drawing on the timeline, looking at the thick pile of records, I always feel a sense of accomplishment.

Q9.
Introduce a book that you want to read

I think I can only recommend one book first, The Way of Seeing. Although it was published in 1972, the art criticism from the author's pen is very easy to read on, and we can also learn about the way people viewed nearly fifty years ago, and the author's thoughts on the close connection between art and gender, politics, history, economics, etc.
The Philosophy of Art Reader, which I really wanted to read and get the other day, is a bit obscure and not very recommended, probably due to the translation. I'm currently looking for the next book I want to read.


Team Introduction

✦✦ Creative Director ✦✦

Fu Zhiyong

✦ Undergraduate team ✦

Li Yuelin
Liu Zigai
Xu Han
Su Yi Fang
Shu Yufan
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